This includes any console considered able to facilitate cheating or network manipulation, preventing an enjoyable experience for other players.
The service was extended in 2007 on the Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers.
The service allows users to download or purchase video games (including both Xbox Live Arcade games and full Xbox One and Xbox 360 titles), add-ons for existing games, game demos along with other miscellaneous content such as gamer pictures and Dashboard themes.
The service also previously offered sections for downloading video content, such as films and television episodes; as of late 2012, this functionality was superseded by Xbox Music and Xbox Video (now known as Groove Music and Microsoft Movies & TV respectively).
The Xbox Live service is available as both a free and subscription-based service, known as Xbox Live Free and Xbox Live Gold, respectively, with most features such as online gaming restricted to the Gold service.
As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy.
Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, called Sega Net and Dreamarena.